So, there has recently been an FAQ update that affects the timing of how R4 Agromech works, which many players have seen as the nail in the coffin of the Triple Jumpmasters squad. Without R4 Agromech the squad is dead. It's like Luke's proton torpedo in the battle of Yavin, ironically the inspiration for Deadeye in the first place, smashing the Death Star in one shot.Except actually it turns out its a lot more like this...There's two main reasons why this hasn't been the hammerblow you would expect: firstly, there are some good alternatives to R4 Agromech and, more importantly, those alternatives are so good that a lot of players were already using them before the FAQ!
Look, this shouldn't be a surprise. The VERY FIRST major event that Jumpmasters won, the Hoth Open, featured only one R4 Agromech and two Ovetclocked R4 (which are unaffected by the FAQ). The very first!!!
Ever since then many of the most successful Jumpmaster builds have played at least some Overclocked R4, partly to bid initiarive, partly to play useful crew like Zuckuss or Boba Fett, and partly because in some situations it's actually better than R4 Agromech as well as being cheaper. And then there's the more interesting variants like Manaroo/Overclocked which won a UK Regional and battered my Crack Swarm in the Yavin Open.
And the Overclocked R4 isn't your only option. If you want to avoid stressing your entire squad you can invest some of the points saving in Dengar or Proton Torpedoes to modify your dice that way instead. Play with Agromech and Protons then you can fire your first shot without the Target Lock and still get 3.55 hits (just below current 3.7 average) then your second shot had both Proton Torpedo and Target Lock to deal a bumper 3.9 damage.
I don't know if the FAQ was intended to stop Jumpmasters but I do know that, if that was the intention, then it has almost entirely failed. On Saturday, less than 24 hours since the FAQ was published, Triple Jumps won two Regionals in the UK.
Jumpmasters are going nowhere, they're still 98% as good as they've always been. Not unstoppable, but very good, and now with up to 3 'spare' points to spend on crew like 4-LOM, Zuckuss, Boba Fett, Greedo... and may even get better in some matchups as a result.